Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 21, 2009 10:48:59 GMT -5
1) Tap the direction of the attack while hitting A. Same way as it worked in Brawl, if I recall. 2) So? "Dash dancing" can't be too important, since I've never heard of it. Must be a competitive thing, which for most people doesn't matter. 3) Hold the direction while jumping? It's a two-dimensional game. That's the way I always moved diagonally, anyway.
I still hold that Nintendo needs a Smash game on one of their portables. I, personally, would like to be able to play Smash anywhere that I could carry my DS, rather than being stuck with just console versions.
Oh, and you can already customize your controls in Brawl to an extent.
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Post by maskedpirate82 on Jul 24, 2009 17:38:48 GMT -5
If you want Smash Bros. on the DS, import Jump! Ultimate Stars! from Japan. I highly recommend it. I imported that thing ages ago and I can't put it down. It has 77 characters, which means it isn't balanced at all, but it is still fun to play, and its online mode is what Brawl's online should have been:
You are limited to 4-Player mode.
The game picks a random player.
That player becomes the "host" and may choose the rules (Time vs Stock, Items on vs Items off, etc.)
There is very little delay.
Additionally, after each match (in the With Anyone mode), each player has a button that you can press. If you press an opponent's button, and they pressed your button, you instantly go into each other's friend lists.
The game is very fun, and it is essentially the same thing as Smash Bros., except it uses anime characters, not VG characters.
It also includes a very good online, which is something that (in my opinion) only five DS games can say. (Pokemon Diamond, Pokemon Pearl, Mario Kart, Jump Ultimate Stars, and Bleach DS 2nd)
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 24, 2009 21:19:42 GMT -5
The problem here is that importing games isn't necessarily feasible for everyone. For one, I don't speak/read Japanese at all, and for another, getting my hands on a copy would not be an easy business, I wouldn't even know where to start. I would rather get a true SSB on the DS.
Besides, I could say the same thing to you: If you want Smash on the Wii, get Brawl.
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Post by maskedpirate82 on Jul 25, 2009 12:01:43 GMT -5
I do have Brawl, but random tripping just killed the game for me.
I play Melee more than Brawl!
Hard to believe, I know.
Smash attacks in Brawl were done with the C-Stick in Brawl (GCN Controller), motion sensing (Wii Remote + Nunchuck), the right control stick (Classic Controller), and 1 + 2 + D-Pad direction (Wii Remote).
Dash Dancing is when you run in one direction, and then stop. There is one frame of animation during the stop in which you can change direction and run the other way. When people first learn how to do this, most people cannot make good use of it, so I don't blame you for not knowing.
Oh, and our good friend TopHatProfessor came out and said that ALL of his tweets were false. Just putting that out there.
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 25, 2009 12:40:57 GMT -5
Yes, we've acknowledged that the TopHatProfessor thing was false about five posts in.
Also, I use the Wiimote-Nunchuk in Brawl, and Smash Attacks can be preformed by tapping the movement control in one direction and doing a normal attack. In fact, that's how I usually do them.
This dash-dancing thing and your complaint about tripping only really matter to those who take Smash as a serious, competitive fighting game, which it's really not meant to be. Smash runs on a slapstick nature, and tripping adds to that. It's comical. The whole game is meant to be taken as comedy. Remind yourself that this is just a game, and one that doesn't take itself seriously for the most part. Actually, the lack of seriousness is what makes the series what it is, and ends up being a great strength. If you want to play a serious fighting game, go play Mortal Kombat. If you want to play just for fun and some good laughs, play Smash. That's the way it is.
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Post by maskedpirate82 on Jul 25, 2009 20:06:07 GMT -5
Um, you only proved that one tweet false. He came out himself and stated that they were ALL false.
And I have yet to meet a single person in my life who doesn't think that Smash is competitive. Of course it is! There are several tournaments where I live (Southern California), to the extent that I cannot seem to go a day without finding one. (Although, I rarely compete, they use Brawl instead of Melee, because most people think Brawl is better. I disagree, but meh.)
And my tripping complaint has been solved in the form of the SSBB hack: Brawl+.
I highly recommend getting Brawl+ to anyone out there who feels the same way as me.
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 25, 2009 20:37:47 GMT -5
Proven false. And I quote: "I should officially confirm this now for you all. Our Smash Bros. quips last week were merely jokes. Sorry, to raise all of your hopes!" I'd say that pretty thoroughly disproves all of them. Anyway, people may take Brawl to be competitive, but it's not intended to be. That's just people trying to make Brawl a serious fighting game, which it isn't at heart. Just play through the Subspace Emissary and try to tell me that it's a serious game. Besides, tripping is such a minor thing. It happens what, twice a match? And in theory, it happens to everyone as much as you, so the playing field is still level. It's supposed to contribute to the comedy level of the game, and that it does well.
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Post by maskedpirate82 on Jul 26, 2009 22:04:41 GMT -5
You know, any multiplayer game can be competitive.
Super Mario Galaxy, for instance. You can compete to see who can collect the most star bits.
THAT was not intended to be competitive, yet you can turn it into one.
SSE is boring. I played through it once to unlock everyone, and I have not touched it since. Brawl is meant for its multiplayer mode. I cannot even remember the SSE story.
People play Smash games every day. 10 bucks says that over 85% of them ONLY touch the multiplayer mode. (That goes for 64, Melee, and Brawl.)
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 26, 2009 23:19:23 GMT -5
I didn't mean that the Subspace Emissary was the entire point. The SSE is just an example I used to back up my point that Brawl is not, by any means, a serious game. Oh, and if you think it's boring, go watch the cutscenes again. Almost all of them are either hilarious, contain a character being completely awesome, and oftentimes both simultaneously.
And I didn't say it's not competitive. Brawl is a very competitive game. It just also happens to be a game meant to be taken lightheartedly. If you go at Smash Bros. with an all-business attitude, you've already missed the point of the game: TO ALLOW FUN AND HILARITY TO ENSUE. You're just thinking about it too hard. Fer crissakes, go play as Dedede: inherently funny fighting style.
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Post by maskedpirate82 on Jul 27, 2009 15:15:02 GMT -5
Tripping? Comedic?
"Hey! I just randomly lost the match for no reason! Hahahahahaha!" (seriously)
And I do have fun playing competitively, but it blows when the entire match is decided by luck.
My first trip was when I tripped into a Snake Side Smash. That was bad.
Other random events include item-spawning and stage obstacles.
It sucks for you when an item spawns at your opponent's feet and turns the game around just by luck.
Similarly, if a stage hazard interrupts your combo, you get pissed. (Jump! Ultimate Stars! included the ability to turn these off)
I saw a video once. (I have lost it, don't ask me to provide it.)
Link vs. Pit.
Sudden Death.
Pit attacks Link, Link goes flying into the background for a star KO. A bob-omb spawns at Pit's feet, he goes flying off the stage for a normal KO. This is while Link is still in the background.
Link wins.
Now, put yourself in Pit's shoes. You have EARNED the win. However, you did not OBTAIN the win. Why? Because of random luck. How do you feel?
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 27, 2009 16:20:34 GMT -5
Dude, that's the game. You win some, you lose some. Accept it when things don't go your way; the game works in your favor sometimes, too, remember? If you want to play a fighting game where luck is less of an object, go for Street Fighter or Mortal Kombat, because luck is part of Brawl. 'tis only that, after all, a game.
And, yes, tripping is comedic. Go watch cartoons. Someone falling flat on his face is just funny, particularly when it's exaggerated like in Brawl.
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Post by maskedpirate82 on Jul 27, 2009 16:51:10 GMT -5
I do not like it when random luck goes my way.
If an opponent trips into my attack, and I get a free KO, I don't feel like I earned that KO. It isn't the same. I should not have won that battle. It was not fair to the opponent.
Tripping is not comedic in any way, shape, or form.
[sarcasm] Oh yeah. I just LOVE losing the match for no adequately explored reason. That's loads of fun, right guys? [/sarcasm]
You are the first person I've seen, online or offline, that argues in favor of tripping. The majority is against you.
Btw, we are kinda off-topic now. We keep talking about Brawl when this thread is supposed to be about SSB4.
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 27, 2009 19:26:23 GMT -5
In a sense, it's still on-topic. We're debating the virtues (or lack thereof) of keeping the "tripping" mechanic in a potential Smash Bros. 4
Well, luck is as much a part of Smash Bros. as slapstick comedy is: it's part of the game. And tripping is, in fact, a staple of slapstick comedy. If you think it's not funny, go watch the completely played-for-laughs way that the characters flip over backwards and fall down. It's at least chuckleworthy. I keep saying, Brawl is not meant to be taken as a serious game. It's meant to be funny.
And if you've seen anyone online start anything over such a small thing as tripping, they're just fussing over details at that point. Oh, wait...
On the other hand, it's fairly obvious that neither of us is getting anywhere with this argument, so I'm going to ignore this thread now in favor of letting a fresh opinion in.
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Post by maskedpirate82 on Jul 27, 2009 19:31:50 GMT -5
Very well, Blivsey. We agree to disagree.
Now, as for SSB4, you guys have already heard my hopes. What are yours?
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Blivsey
Metafictional Philosophizer
Lesser Author
Posts: 107
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Post by Blivsey on Jul 27, 2009 20:47:14 GMT -5
Like I previously said, my wish for a future Smash Bros. is a title on the DS, at least with the original N64 cast plus a few other big names (Bowser, Marth, etc.). Having that on a portable would be awesome sauce, in my opinion. Hey, I would be happy with a straight-up port of the original.
Oh, and it would definitely need online support. Preferably online that's a step up from Brawl's (Brawl's online lagged noticeably).
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